vrqq in 默认分类 February 4, 2017 Unreal Engine 4 杂项笔记 1、SweepMultiByChannel碰撞范围void AActOutside::BeginPlay() { Super::BeginPlay(); TArray<FHitResult> HitResults; FVector StartLocation(0.0f,-100.0f,80.0f); FVector EndLocation(0.0f,0....